Seriously, Right onto Your Head

Seriously, Right onto Your Head
Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Sunday, December 28, 2008

Infinite Undiscovery is Fun, Not Amazing

That on the left is a picture of the chains that bind the moon to the earth that you are supposed to destroy in Infinite Undiscovery. I do not know why you have to destroy them except that they make bad things happen. I also don't really know who put them there or why, and I've played the game for 15 hours. With that said, my main problems with Infinite Undiscovery lie in relatively dull storyline, the lack of a comprehensive enemy that I could find except a very vague evil "Order" of some sort, and some personal issues I have with real-time-combat based RPGs. Also, the voice-acting is so comically bad it actually makes it enjoyable in a strange way. But hell, as I mentioned above, I've played 15 hours in 2 days so it can't be that bad...or I'm just really bored.


The sissy up front with the armor is your dude. Yes, the armor is cool, but it takes 10 hours of running around in another different and ridiculous outfit to get it. Also, notice the little kids because I find them disturbing to look at for some reason.

Seriously though, what's up with Square Enix and completely weak, pussytastic main characters? It pisses me off to watch the guy I just used to totally whup a whole bunch of demons and crap with a huge sword pussyfoot around making any decisions while complaining about how it's too much responsibility. Anyway, the combat is better than FF XII where you could just program in your actions and let your party fend for itself, I didn't touch the controller for the entire boss battle on that one. Which is boring.


That's what the fighting is like, target your guy and then you hit buttons for combos of different attacks or special attacks. You can also link your guy with another character and employ their help which is kinda cool. However, it comes out looking a lot more chaotic than that during most of your gameplay.

However, all those things aside, it actually comes out to a relatively enjoyable game in that the dialogue has funny little sexual asides and stupid jokes, the battles are mostly pretty fun and you can do some cool stuff like make your own items and armor. So I'd give it a C+ or something because it's fun while not being an amazing game overall.



Thanks for pictures IGN...don't sue.

Wednesday, October 8, 2008

Ridge Racer 6 is Cool, Nothin' Special

After playing through about half the races in the career mode of the game I feel like I can safely give a well informed review of the game. Basically, the title of this post says it all. The game is fun and features some reasonably interesting levels and cool cars. Also, as it is made by Namco I have an affinity towards it because Namco puts a certain tone to their games that I like, can't describe it, it's just smooth and nice. However, the game is lacking in a few areas...actually, I find most racing games that I've played are lacking in these areas. Firstoff, when did it become okay to have multiple versions of the same levels over and over again? I find myself recognizing the same sections of maps thrown into other levels to make them more challenging. Instead of entirely new maps for each race (I wouldn't even mind if they just had a new set of courses for every, say, 20 races) you get a medley of courses that you've already played as the game progresses. This makes the game rather repetetive and I find myself not dying to play it anymore after a couple days of putting in a good amount of game-time. However, on the plus side, I found a way to shut up the annoying "DJ" who constantly comments on your racing in a voice that can only be described as "Xtremely Awesome to the Max". Comments such as "whoa dude you got some craaaazy skills!" and "here comes some craaaazy nitrous!"(things are very crazy in the Ridge Racer universe) fly at you throughout each race. Upon further inspection of the options I found that there are 3 volume settings, sound effects, BGM, and DJ. DJ was promptly placed at 0 and that was the last I had to deal with that.


Here come's some craaaazy nitrous!

I have yet to try racing against my friends but I'm assuming that'll be fun. This leads me to my second problem which is that I don't think I have the patience to unlock all of the cars. So, any versus matches with my friends will be limited to whatever I've unlocked so far. Most of the cars I've unlocked seem to be variations on the same models, only differing in paint jobs, not even performance. That's boring. I haven't delved into the online racing situation yet either, more on that later...maybe.
When do I unlock THIS car, huh!?

I think next time I go for a racing game it's gonna be Project Gotham or something that features stages that are a bit more colorful and interesting. Looking at the same mountain ranges and green and red lit tunnels gets boring after a while. I need more interesting cars and more interesting stages. And goddamnit, Xbox needs to accept my iPod, because while the game features a setting to put your own soundtrack to the game, my iPod is not recognized, probably because it is Mac OS formatted or something. What a buncha jerks.

All pictures taken from http://www.ign.com/
Thanks guys, don't sue me.