Seriously, Right onto Your Head

Seriously, Right onto Your Head

Monday, November 9, 2009

Syu-Pa Pa-I-Pa Ma-Ri-O

That's my Hongul-to-English attempt at Super Paper Mario. I've been playing it, relying heavily on a guide since I can't read any of the text. Despite my lack of understanding of the plot (with a few exceptions where I happen to be in the company of a native speaker), it's a lot of fun.

The game's got a cast of funny but childish playable characters and bosses. The little colorful butterfly next to mario is a spirit who helps you along your way. You can use a variety of different helpers, each with a different skill, mostly to defeat enemies and solve simple yet fun puzzles. Most puzzles involve flipping from the 2D view to a kind of 3D-2D mix.

Some objects that cannot be seen in 2D can be seen in 3D so you end up switching back and forth to reveal new paths and enemies.

The game has a pretty simple menu interface, as I can even navigate it in Hongul. This is a good thing for me.

It also includes the usual cast. So far I have Mario, Princess, and Bowser. Each have their own abilities and you can switch between them at any point. This also adds to some of the fun of the puzzles as you may have to switch to Princess to float over an area and then switch back to Mario in order to go into the 3D plane and reveal and new door, etc etc.

There's also some fun throwbacks to older games, like the giant original Nintendo Mario pictured above. You can also get a bunch of tiny little versions of him to bounce around and help you. All in all, it's a fun game, not amazing, but fun. I'll definitely finish it, and I've enjoyed it so far with the exception of a few dull points.

Monday, November 2, 2009

More Miis

Here's some more Miis. Some by request (thanks seriously!), how'd I do?


Rain. I probably shoulda chosen to make a female Mii to capture his feminine essence.


Batman. Minus the cape...


Shaft. Or maybe Tiger from Tekken?


Einstein.


Obama.


George Castanza.


Stephen Colbert.

How'd I do?

Suggestions still welcome. My Mii community wants to grow...

Sunday, November 1, 2009

Funny Miis

Yeah I got bored and made a buncha funny Miis. Here they are in all their glory!


Michael Jackson (white version).

The Joker.

Kim Jung Il.

Stormtrooper.

Jesus.

Suggestions are welcome!

Friday, October 23, 2009

Wii Fail

I pretty much knew that I wasn't gonna be able to get my newly purchased Nintendo Wii to work right off the bat given that it is Korean and so is my TV as well as my cable box. I mean, it turns on, but I can't for the life of me figure out what the Korean menus on the TV mean. I need help...

I still have no regrets about my purchase, though. It'll work...eventually.

Friday, October 16, 2009

New BMWBeatz Available!

A brand-spankin' new track is available for aural pleasure at myspace.com/bmwbeatz. Let the tones flow into your mind and give you pleasure that was before a mere myth to you! Also, check Drop.io/bmwbeatz for an mp3 of the track. I hope you enjoy and as always, feedback is most definitely appreciated.

Monday, September 28, 2009

Spore Ends Up Failing

I was really liking Spore for a bit there, but I gotta say it fell off pretty quick. After the Creature Stage, you move onto the Tribal Stage, where you have a small town full of creatures that look like whatever you ended up with at the end of your creature stage plus some outfits and accessories that you can change around (most of which have no effect on your creatures whatsoever...lame). At this point the game is still reasonably fun, you have a few other tribes with which to interact, and you can sing to them and give them gifts to gain their favor or just kill 'em off. I did a little bit of both and it was fun for a while, then I advanced to the next stage.

The next stage is the Civilization Stage. The main issue I had at this point was that the game lost its initial appeal of evolving and changing around your creature while gaining new abilities etc. It began to feel like a mediocre RTS. I spent a lot of time designing buildings for my cities which I could barely see unless I zoomed in super close which was disappointing, seemed like it really wasn't worth all the effort. You can also create a land vehicle, boats and aircraft, and despite (once again) all the time one will take to design them, there isn't too much to do with them. I ended up just driving around collecting resources and blowing away other cities. It was pretty dull, and the next stage, the Space Stage, was no improvement.

I figured this could be pretty cool, advancing to space, exploring other galaxies! Nah, not really. This is probably the most boring of all...

...you just end up flying around from planet to planet doing menial tasks, abducting creatures, zapping the occasional enemy craft. All in all, it was not impressive. So while Spore has a really promising start, it really fails to deliver.

The graphics remain bright and bubbly and the sound effects are cool. The game has a good feel overall but I just wanted more from it. Eh, maybe I'll pick it up again some other time.

Sunday, September 27, 2009

Spore

I started playing Spore this weekend and I'm enjoying it despite the fact that my creature keeps getting eaten and starving to death...
The game starts you as a microscopic organism and takes you through various levels of evolution, ending in space I believe. At the moment, I've gotten my guy outta the water and onto the land.

Here's a bit of my evolution so far...

One of the first stages of my on-land evolution.

Gave myself some wings and a horn-esque thing on my nose to impress.

I decided to go for kinda a mix between a dinosaur and an insect for this stage.

This is my current state. More insect-like than anything I guess. No, I have no idea why I put an eye on his chest...

I haven't really gotten the hang of the game quite yet. It seems pretty cool so far but I think I need to learn how to better customize my creature. There's a ton of options (arms, legs, pincers, ears, mouths, wings etc. etc. etc.). Each one costs a certain amount of DNA points and holds its own benefits such as the ability to impress and/or eat other creatures. I feel like my strategy from this point on is going to be to focus on either impressing or killing, not try to balance both of them.

As for the look and feel, the graphics are bright and colorful as are the sound effects and music. The game contains a wide variety of other creatures to encounter, all of which are very different in shape and size. The controls are simple, mostly just point-and-click and a couple number keys for various abilities. All in all, Spore is looking pretty good.

Tuesday, September 22, 2009

Final Thoughts on Prey

I finished Prey today and while it was fun, it was way too easy and altogether not that satisfying of a gaming experience. The game doesn't allow you to die...which is convenient but kinda makes battles seem pointless. You can just stand still, get shot at, die, come back...etc etc.

The spirit realm you get sent into when you run out of health. You shoot arrows at the red flying thingies to get your health back.

Some of the later weapons turned out to be pretty cool. I guess I just prefer more realistic weaponry to bizarre alien alternatives. The guns I really liked in the game were the first one, comprable to a machine gun/sniper rifle combo, the shotgun-like rifle that shoots green goo at your enemies and another gun that seemed like a chaingun or something. In a sci-fi environment it wouldn't really have made sense to have human weapons but I just find random alien crap kinda dull a lot of the time.

The shotgun-esque weapon and a view of your protagonist's girlfriend being tortured...good times.

Some of the scenery later in the game was pretty cool, lots of large geometric shapes containing reasonably fun puzzles and battles. This didn't make up for much though.

The final boss is within that box, probably the most fun fight in the game, but still not that great.

Overall, I wasn't impressed. Despite these few cool-looking scenes most of the game takes place in random alien hallways and caverns. The ability to change the center of gravity, allowing your character to essentially rotate rooms seemed cool at first but eventually got pretty tiresome and just rather confusing.

One of the cooler looking areas in the game.

The end was probably the most fun part, but I definitely am not gonna be playing it again. I don't really have much more to say about it.

Prey gets a B-...at best. I'm gonna tackle Spore next, we'll see if it does any better!

Sunday, September 20, 2009

Yeah...I Bought a Bunny

Yeah....

I bought a bunny.

His name is To'Kki...

...it means rabbit in Korean.

Prey

I'm back on the gaming wagon for a bit, so here's what I've been getting into!
It's been a while since I've been able to play any newer computer games. However, I recently got a new comp and can finally do that!
I acquired a game called "Prey" which I've been hitting up over the last few days and it seems pretty decent. The game centers around a Native American (or "Injun" in politically correct terminology) who gets abducted by aliens along with his girlfriend and grandfather. We've all been in a similar situation so it's totally easy to relate to his, you know?

It's bloody (they seem to have no problem chopping up children all over the place), a bit creepy, and has some nice visuals and some interesting alien weaponry. All good features in a shooter.

See what I mean about the kids?
The graphics are a-okay on my Macbook Pro with a NVIDIA GeForce 9400. I have no idea how that card scales up with other video cards, I'm assuming there's way better stuff out there...anyway, the graphics look pretty sick.

One of the low level monsters...after a good wrenching.
I am not entirely wow-ed by this game as of yet though. It has some interesting elements, such as anti-gravity platforms which make for some dizzying scenes and puzzles. One of the coolest features is your characters ability to leave his body in spirit form and pass through areas that were otherwise impassable. This coupled with the many portals and anti-gravity rooms makes more some pretty cool, yet simple, puzzles. The focus of the game is definitely not puzzles, but blasting anything that moves. That's okay in my book.

Standing on the ceiling.
All in all, so far, Prey's getting a B. We'll see if it shapes up...I could use some better weaponry and maybe some more interesting baddies.

Wednesday, August 26, 2009

Friends

Someone you can count on....

...when times get tough.

Sunday, August 23, 2009

New BMWBeatz!

Now available for listening at Myspace.com/bmwbeatz and download at Drop.io/bmwbeatz is the newest hit from BMWBeatz, "Goodchild"! Listen to it, enjoy it, download it, send it to your friends, make love to it, give it flowers, feed it treats...you can do whatever you please with it. It's very accommodating.

Tuesday, August 11, 2009

More BMWBeatz for Download!

Just posted some more BMWBeatz for downloading deliciousness on Drop.io. Hit 'em up! Just posted: Dual Superiority (Featuring Tracegoat, my cuz), Aerospace, and The Aviary. Enjoy!

Monday, August 3, 2009

Just Because I Felt Like Posting

I'm a Smooth Criminal.  Pictured here.
Much love to Tracegoat, my associate producer for the excellent depiction.

Wednesday, July 22, 2009

RIP Beatz's XBox


Yes, this is gonna be the last video-game related post for a while I guess, as my XBox has passed on...
I was one of many recipients of the dreaded E 74 error message accompanied by one red ring in the lower right hand corner around the power button. While Microsoft does fix this for free (shipping and all) it's still gonna take about 2-3 weeks, which is about all the time I have until I leave the country and head for Korea (at which time I'll probably start a new blog dedicated to that).
So, it's been fun, but for the time being this blog is probably gonna be out of commission...*Single tear*

Friday, July 17, 2009

My New Toy Collection Looks to be Better

Here's just what I've picked up so far with my new good character, Leda. Instead of organizing it, I decided just to chuck it all into one great big ol' pile.

And I've expanded my inventory, adding Garden Gnomes and Pool Balls. It looks to be quite the collection when it's done...maybe I'll expand my inventory even further!

Point Lookout Was Sweet

Who doesn't like killing irradiated-inbred-hillbillies? I, for one, thoroughly enjoy it (apparently). I guess that's what made Point Lookout a really interesting, fun and-while rather short in my opinion-totally creepy and enjoyable Fallout DLC.

It featured some really tough enemies in the form of (as mentioned above) irradiated -inbred-hillbillies as well as some interesting new scenery, much different than the Wasteland. So far, while the Pitt remains my favorite add-on, Point Lookout takes a close second.

You start off by getting on a boat called the Duchess Gambit, run by Tobar the Ferryman, pictured above. The boat takes you to Point Lookout, Maryland, which, like many other places you've visited, is ravaged by the post nuclear fallout of the war of 2077.

The scenery right off the boat looked something like a warn-down Coney Island...like in the 80s, only instead of being followed around by junkies you get followed around by gun-toting crazy hillbillies and wild dogs. All in all, the experience isn't that different.

The quests themselves are fun, centering around a feud between two people who seem to tool you around in order to dig at each other. Don't worry, you get your chance to...how shall I put this...settle their beef with each other, and your beef with them if you so choose.

The scenery as you venture further into point lookout is pretty sweet. Most of it being supremely misty swampland with scattered houses and other busted up remnants of the past. There's also an abundance of creepy-ass little dolls hanging around.

The quest takes you deep into the forest at one point and has some truly bizarre occurrences which I won't give away because I'm not a total dick. I'm only kinda a dick. Also, just as an aside, here's a pic of my character donning the two first items I found: a confederate cap and a double barreled shotgun.

Anyway, the DLC once again was totally worth the 10 bucks I paid and I'd say it's one of my favorites so far.

It's got everything you'd want out of a trip to post-apocalyptic Marlyand: Inbred-irradiated-hillbillies shooting at you, bizarre scenery and occurrences, a couple sweet old-school guns (lever-action rifle and double barreled shotgun) and one cool new one which I won't give away...

...and best of all, it's even got some lobotomy thrown in! I won't say where or who is/are the recipient(s). That's only in the main quest, there's also a few fun tidbits which I'll leave you to find for yourself.

I'd definitely travel there again. Assuming Tobar would let me...


......sorry for the spoiler but c'mon, you coulda figured that one out.